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Autor Marwan Y. Ansari |
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Game development tools / Marwan Y. Ansari / Boca Raton : CRC Press (2011)
Título : Game development tools Tipo de documento: texto impreso Autores: Marwan Y. Ansari, Autor Mención de edición: Primera edición Editorial: Boca Raton : CRC Press Fecha de publicación: 2011 Número de páginas: xv, 327 páginas Il.: ilustraciones, diagramas, tablas Dimensiones: 24 cm ISBN/ISSN/DL: 978-1-56881-432-2 Nota general: Incluye referencias bibliográficas al final de cada capítulo Idioma : Inglés (eng) Nota de contenido: Taming the beast: managing complexity in game build pipelines -- Game streaming: a planned approach -- Workflow improvement via automatic asset tracking -- Continuous integration for games -- Persistence management of asset metadata and tags -- Real-time tool communication -- Robust file I/O -- Real-time constructive solid geometry -- A COLLADA toolbox -- Shape-preserving terrain decimation and associated tools -- In-game audio debugging tools -- Low coupling command system -- Object-oriented data -- Improving remote perforce usage -- Vector displacement in the sculpting workflow -- Optimizing a task-based game engine -- Reducing video game creation effort with eberos GML2D -- YAML for C++: applied data-driven design -- GPU debugging and profiling with NVIDIA parallel nsight -- FBX games development tools. Link: https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106671 Game development tools [texto impreso] / Marwan Y. Ansari, Autor . - Primera edición . - Boca Raton : CRC Press, 2011 . - xv, 327 páginas : ilustraciones, diagramas, tablas ; 24 cm.
ISBN : 978-1-56881-432-2
Incluye referencias bibliográficas al final de cada capítulo
Idioma : Inglés (eng)
Nota de contenido: Taming the beast: managing complexity in game build pipelines -- Game streaming: a planned approach -- Workflow improvement via automatic asset tracking -- Continuous integration for games -- Persistence management of asset metadata and tags -- Real-time tool communication -- Robust file I/O -- Real-time constructive solid geometry -- A COLLADA toolbox -- Shape-preserving terrain decimation and associated tools -- In-game audio debugging tools -- Low coupling command system -- Object-oriented data -- Improving remote perforce usage -- Vector displacement in the sculpting workflow -- Optimizing a task-based game engine -- Reducing video game creation effort with eberos GML2D -- YAML for C++: applied data-driven design -- GPU debugging and profiling with NVIDIA parallel nsight -- FBX games development tools. Link: https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106671
Game development tools
Ansari, Marwan Y. - Boca Raton : CRC Press - 2011
Incluye referencias bibliográficas al final de cada capítulo
Taming the beast: managing complexity in game build pipelines -- Game streaming: a planned approach -- Workflow improvement via automatic asset tracking -- Continuous integration for games -- Persistence management of asset metadata and tags -- Real-time tool communication -- Robust file I/O -- Real-time constructive solid geometry -- A COLLADA toolbox -- Shape-preserving terrain decimation and associated tools -- In-game audio debugging tools -- Low coupling command system -- Object-oriented data -- Improving remote perforce usage -- Vector displacement in the sculpting workflow -- Optimizing a task-based game engine -- Reducing video game creation effort with eberos GML2D -- YAML for C++: applied data-driven design -- GPU debugging and profiling with NVIDIA parallel nsight -- FBX games development tools.
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