Título : |
Computer graphics : principles and practice |
Tipo de documento: |
texto impreso |
Autores: |
John F. Hughes, Autor ; Andries Van Dam, Autor ; Andries Van Dam, Autor ; Andries Van Dam, Autor ; Morgan McGuire, Autor ; Morgan McGuire, Autor ; Morgan McGuire, Autor |
Mención de edición: |
Tercera edición |
Editorial: |
Delaware : Addison-Wesley Iberoamérica |
Fecha de publicación: |
2014 |
Número de páginas: |
xlvii, 1209 páginas |
Il.: |
ilustraciones, diagramas, tablas |
Dimensiones: |
25 cm |
ISBN/ISSN/DL: |
978-0-321-39952-6 |
Nota general: |
Incluye referencias bibliográficas |
Idioma : |
Inglés (eng) |
Clasificación: |
614.4 Incidencia de y medidas públicas para prevenir enfermedades |
Nota de contenido: |
Introduction to 2D graphics using WPF -- An Ancient renderer made modern -- A 2D graphics test Bed -- An Introduction to human visual perception -- Introduction to Fixed-Function 3D graphics and hierarchical modeling -- Essential mathematics and the geometry of 2-space and 3-space -- A Simple Way to describe shape in 2D and 3D -- Functions on meshes -- Transformations in two dimensions -- Transformations in three dimensions -- A 2D and 3D transformation library for graphics -- Camera specifications and transformations -- Standard approximations and representations -- Ray casting and rasterization -- Survey of real-time 3D graphics platforms -- Image representation and manipulation -- Images and signal processing -- Enlarging and shrinking images -- Textures and texture mapping -- Interaction techniques -- Splines and subdivision curves -- Splines and subdivision surfaces -- Implicit representations of shape -- Meshes -- Ligh -- Materials and scattering -- Color -- Light transport -- Probability and monte carlo integration -- Computing solutions to the rendering equation: theoretical approaches -- Rendering in practice -- Shaders -- Expressive rendering -- Motion -- Visibility determination -- Spatial data structures -- Modern graphics hardware. |
Link: |
https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106236 |
Computer graphics : principles and practice [texto impreso] / John F. Hughes, Autor ; Andries Van Dam, Autor ; Andries Van Dam, Autor ; Andries Van Dam, Autor ; Morgan McGuire, Autor ; Morgan McGuire, Autor ; Morgan McGuire, Autor . - Tercera edición . - Delaware : Addison-Wesley Iberoamérica, 2014 . - xlvii, 1209 páginas : ilustraciones, diagramas, tablas ; 25 cm. ISBN : 978-0-321-39952-6 Incluye referencias bibliográficas Idioma : Inglés ( eng)
Clasificación: |
614.4 Incidencia de y medidas públicas para prevenir enfermedades |
Nota de contenido: |
Introduction to 2D graphics using WPF -- An Ancient renderer made modern -- A 2D graphics test Bed -- An Introduction to human visual perception -- Introduction to Fixed-Function 3D graphics and hierarchical modeling -- Essential mathematics and the geometry of 2-space and 3-space -- A Simple Way to describe shape in 2D and 3D -- Functions on meshes -- Transformations in two dimensions -- Transformations in three dimensions -- A 2D and 3D transformation library for graphics -- Camera specifications and transformations -- Standard approximations and representations -- Ray casting and rasterization -- Survey of real-time 3D graphics platforms -- Image representation and manipulation -- Images and signal processing -- Enlarging and shrinking images -- Textures and texture mapping -- Interaction techniques -- Splines and subdivision curves -- Splines and subdivision surfaces -- Implicit representations of shape -- Meshes -- Ligh -- Materials and scattering -- Color -- Light transport -- Probability and monte carlo integration -- Computing solutions to the rendering equation: theoretical approaches -- Rendering in practice -- Shaders -- Expressive rendering -- Motion -- Visibility determination -- Spatial data structures -- Modern graphics hardware. |
Link: |
https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106236 |
Computer graphics
Hughes, John F.Van Dam, Andries ; Van Dam, Andries ; Van Dam, Andries ; McGuire, Morgan ; McGuire, Morgan ; McGuire, Morgan - -
Delaware : Addison-Wesley Iberoamérica - 2014
Incluye referencias bibliográficas
Introduction to 2D graphics using WPF -- An Ancient renderer made modern -- A 2D graphics test Bed -- An Introduction to human visual perception -- Introduction to Fixed-Function 3D graphics and hierarchical modeling -- Essential mathematics and the geometry of 2-space and 3-space -- A Simple Way to describe shape in 2D and 3D -- Functions on meshes -- Transformations in two dimensions -- Transformations in three dimensions -- A 2D and 3D transformation library for graphics -- Camera specifications and transformations -- Standard approximations and representations -- Ray casting and rasterization -- Survey of real-time 3D graphics platforms -- Image representation and manipulation -- Images and signal processing -- Enlarging and shrinking images -- Textures and texture mapping -- Interaction techniques -- Splines and subdivision curves -- Splines and subdivision surfaces -- Implicit representations of shape -- Meshes -- Ligh -- Materials and scattering -- Color -- Light transport -- Probability and monte carlo integration -- Computing solutions to the rendering equation: theoretical approaches -- Rendering in practice -- Shaders -- Expressive rendering -- Motion -- Visibility determination -- Spatial data structures -- Modern graphics hardware.
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