GPU Pro 2 : advanced rendering techniques [texto impreso] /
Wolfgang Engel, Autor . - Primera edición . -
Boca Raton : CRC Press, 2011 . - xvii, 480 páginas : ilustraciones, diagramas ; 25 cm.
ISBN : 978-1-56881-718-7
Incluye referencias bibliográficas al final de cada capítulo
Idioma : Inglés (
eng)
Nota de contenido: |
Pre-integrated skin shading -- Implementing fur using deferred shading -- Large-scale terrain rendering for outdoor games -- Practical morphological antialiasing -- Volume decals -- Temporal screen-space ambient occlusion -- Level-of-detail and streaming optimized irradiance normal mapping -- Real-time one-bounce indirect illumination and shadows using ray tracing -- Real-time approximation of light transport in translucent homogenous media -- Diffuse global illumination with temporally coherent light propagation volumes -- Variance shadow maps light-bleeding reduction tricks -- Fast soft shadows via adaptive shadow maps -- Adaptive volumetric shadow maps -- Fast soft shadows with temporal coherence -- Mipmapped screen-space soft shadows -- A shader-based ebook renderer -- Post-processing effects on mobile devices -- Shader-based water effects -- Practical, dynamic visibility for games -- Shader amortization using pixel quad message passing -- A rendering pipeline for real-time crowds -- D distance field generation with the GPU -- Order-independent transparency using per-pixel linked lists -- Simple and fast fluids -- A fast poisson solver for opencl using multigrid methods -- Contributors.
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Link: |
https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106602 |