Game development tools [texto impreso] /
Marwan Y. Ansari, Autor . - Primera edición . -
Boca Raton : CRC Press, 2011 . - xv, 327 páginas : ilustraciones, diagramas, tablas ; 24 cm.
ISBN : 978-1-56881-432-2
Incluye referencias bibliográficas al final de cada capítulo
Idioma : Inglés (
eng)
Nota de contenido: |
Taming the beast: managing complexity in game build pipelines -- Game streaming: a planned approach -- Workflow improvement via automatic asset tracking -- Continuous integration for games -- Persistence management of asset metadata and tags -- Real-time tool communication -- Robust file I/O -- Real-time constructive solid geometry -- A COLLADA toolbox -- Shape-preserving terrain decimation and associated tools -- In-game audio debugging tools -- Low coupling command system -- Object-oriented data -- Improving remote perforce usage -- Vector displacement in the sculpting workflow -- Optimizing a task-based game engine -- Reducing video game creation effort with eberos GML2D -- YAML for C++: applied data-driven design -- GPU debugging and profiling with NVIDIA parallel nsight -- FBX games development tools. |
Link: |
https://biblioteca.unap.edu.pe/opac_css/index.php?lvl=notice_display&id=106671 |